So what kind of Quirks and Trinkets should I stack on him? Bleed chance? (But there aren't that many good ones, if I recall correctly.) I am kind of stumped. Quirks can be acquired and have the potential to have a positive or negative impact. More specifically, since his base damage is so low - and his damage mainly comes from bleeds - extra damage percentage won't boost his damage much and since he has many ways to come back from low health, survivability isn't as big a concern with him. Darkest Dungeon 2 Darkest Dungeon II - Hero Paths: The Flagellant. The drawback is that his low speed makes others better suited for these roles. He can be used to tank, deal damage, and certain builds can even highlight his support and healing abilities. But the problem is that stacking neither damage nor survivability is as useful for the Flagellant, because he is an odd damage dealer. 16 Crusader Base Stats It’s not that the Crusader is bad it’s just that he’s not the best at anything. But the rest? In addition to speed, normally I would stack mainly damage Quirks and Trinkets - and some "survivability" stuff - on a damage dealer. I suppose speed Quirks and Trinkets are good on any character. (Except that I rarely get to use Exsanguinate or Redeem, since I rarely go below 50 percent.) However, I have no idea what to do in terms of Quirks and Trinkets. I took the suggestions most folks offered here on Skills - Punish, Exsanguinate, Redeem, and Suffer - and that is working well. I have a really hard time trying to figure out how to kit out this guy.
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